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Graphic Processing Unit (GPU) Market Size is Expected to Worth of US$ 773.07 Bn in 2032

The global Graphic Processing Unit (GPU) market size was estimated at USD 42.2 billion in 2022 and is expected to hit around USD 773.07 billion by 2032 with a CAGR of 33.8% from 2023 to 2032.

Graphic Processing Unit Market Size 2023 to 2032

 

The report has been prepared with extensive primary and secondary research. Primary research involved the majority of the research efforts, wherein analysts carried out interviews with key manufacturers, end-consumers, industry experts, independent consultants, and opinion-makers.

Secondary research involved referring to company websites, annual reports, investors’ presentations, press releases, patents database, import-export statistics, and other relevant documents to understand the Graphic Processing Unit (GPU) market. Secondary research also included Precedence Research internal repository, industry associations, government agencies, and proprietary databases. Analysts employed a combination of top-down and bottom-up approaches to study various attributes of the global Graphic Processing Unit (GPU) market.

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The report includes an executive summary, along with a market overview and an elaborative analysis of the growth behavior in various segments that are included in the scope of the study. The report also covers a high-level picture of the production processes and product specifications pertaining to Graphic Processing Unit (GPU). Furthermore, the report provides insights on the changing competitive dynamics, which serve as valuable tools for existing market players as well as for entities interested in participating in the market.

In addition to the above, the report also explores the competitive landscape, in terms of identifying the global players operating in the Graphic Processing Unit (GPU) market and comprehensive profiles of the key players, including their business overview, key financials, market shares, market footprints, production capacities, and strategic initiatives including new product developments, mergers & acquisitions, etc.

Some of the prominent players in the global Graphic Processing Unit (GPU) market include:

  • Intel Corporation
  • IBM Corporation
  • Samsung Electronics Co., Ltd.
  • NVIDIA Corporation
  • Siemens AG
  • Advanced Micro Devices, Inc.
  • Qualcomm Incorporated
  • Google, Inc
  • Dassault Systems, Inc.
  • Sony Corporation

Segments Covered in the Report

By Device

  • Tablet
  • Television
  • Computer
  • Gaming Console
  • Smartphone
  • Others

By Type

  • Integrated
  • Dedicated
  • Hybrid

By Industry Vertical

  • IT & Telecommunication
  • Electronics
  • Media & Entertainment
  • Defense & Intelligence
  • Others

By Regional Outlook

  • North America
    • U.S.
    • Canada
  • Europe
    • U.K.
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Rest of the World

Research Methodology

Precedence Research employs a comprehensive and iterative research methodology focused on minimizing deviance to provide the most accurate estimates and forecasts possible. The company utilizes a combination of bottom-up and top-down approaches for segmenting and estimating quantitative aspects of the market. In Addition, a recurring theme prevalent across all our research reports is data triangulation which looks market from three different perspectives. Critical elements of the methodology employed for all our studies include:

Preliminary data mining

Raw market data is obtained and collated on a broad front. Data is continuously filtered to ensure that only validated and authenticated sources are considered. In addition, data is also mined from a host of reports in our repository, as well as a number of reputed paid databases. For a comprehensive understanding of the market, it is essential to understand the complete value chain, and to facilitate this; we collect data from raw material suppliers, distributors as well as buyers.

Technical issues and trends are obtained from surveys, technical symposia, and trade journals. Technical data is also gathered from an intellectual property perspective, focusing on white space and freedom of movement. Industry dynamics with respect to drivers, restraints, and pricing trends are also gathered. As a result, the material developed contains a wide range of original data that is then further cross-validated and authenticated with published sources.

Statistical model

Our market estimates and forecasts are derived through simulation models. A unique model is created customized for each study. Gathered information for market dynamics, technology landscape, application development, and pricing trends are fed into the model and analyzed simultaneously. These factors are studied on a comparative basis, and their impact over the forecast period is quantified with the help of correlation, regression, and time series analysis. Market forecasting is performed via a combination of economic tools, technological analysis, industry experience, and domain expertise.

Econometric models are generally used for short-term forecasting, while technological market models are used for long-term forecasting. These are based on an amalgamation of the technology landscape, regulatory frameworks, economic outlook, and business principles. A bottom-up approach to market estimation is preferred, with key regional markets analyzed as separate entities and integration of data to obtain global estimates. This is critical for a deep understanding of the industry as well as ensuring minimal errors. Some of the parameters considered for forecasting include:

  • Market drivers and restraints, along with their current and expected impact
      • Raw material scenario and supply v/s price trends
        • Regulatory scenario and expected developments
        • Current capacity and expected capacity additions up to 2030

Report content

Qualitative Analysis

  • Industry overview
  • Industry trends
  • Market drivers and restraints
  • Market size
  • Growth prospects
  • Porter’s analysis
  • PESTEL analysis
  • Key market opportunities prioritized
  • Competitive landscape
    • Company overview
    • Financial performance
    • Product benchmarking
    • Latest strategic developments

Quantitative Analysis

  • Market size, estimates, and forecast from 2017 to 2030
  • Market estimates and forecast for product segments up to 2030
  • Regional market size and forecast for product segments up to 2030
  • Market estimates and forecast for application segments up to 2030
  • Regional market size and forecast for application segments up to 2030
  • Company financial performance

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective
1.2. Scope of the Study
1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope

4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis

Chapter 5. Market Dynamics Analysis and Trends

5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition

Chapter 6. Competitive Landscape

6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers

Chapter 7. Global Graphic Processing Unit Market, By Device

7.1. Graphic Processing Unit Market, by Device Type, 2020-2027
7.1.1. Tablet
7.1.1.1. Market Revenue and Forecast (2016-2027)
7.1.2. Television
7.1.2.1. Market Revenue and Forecast (2016-2027)
7.1.3. Computer
7.1.3.1. Market Revenue and Forecast (2016-2027)
7.1.4. Gaming Console
7.1.4.1. Market Revenue and Forecast (2016-2027)
7.1.5. Smartphone
7.1.5.1. Market Revenue and Forecast (2016-2027)
7.1.6. Others
7.1.6.1. Market Revenue and Forecast (2016-2027)

Chapter 8. Global Graphic Processing Unit Market, By Type

8.1. Graphic Processing Unit Market, by Type, 2020-2027
8.1.1. Integrated
8.1.1.1. Market Revenue and Forecast (2016-2027)
8.1.2. Dedicated
8.1.2.1. Market Revenue and Forecast (2016-2027)
8.1.3. Hybrid
8.1.3.1. Market Revenue and Forecast (2016-2027)

Chapter 9. Global Graphic Processing Unit Market, By Industry Vertical

9.1. Graphic Processing Unit Market, by Industry Vertical, 2020-2027
9.1.1. IT & Telecommunication
9.1.1.1. Market Revenue and Forecast (2016-2027)
9.1.2. Electronics
9.1.2.1. Market Revenue and Forecast (2016-2027)
9.1.3. Media & Entertainment
9.1.3.1. Market Revenue and Forecast (2016-2027)
9.1.4. Defense & Intelligence
9.1.4.1. Market Revenue and Forecast (2016-2027)
9.1.5. Others
9.1.5.1. Market Revenue and Forecast (2016-2027)

Chapter 10. Global Graphic Processing Unit Market, Regional Estimates and Trend Forecast

10.1. North America
10.1.1. Market Revenue and Forecast, by Device (2016-2027)
10.1.2. Market Revenue and Forecast, by Type (2016-2027)
10.1.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.1.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.1.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.1.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.1.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.6.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.6.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.7.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.7.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.6.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.6.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.7.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.7.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.6.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.6.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.7.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.7.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.5.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.5.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.5.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.5.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)

Chapter 11. Company Profiles

11.1. Intel Corporation
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. IBM Corporation
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Samsung Electronics Co., Ltd.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. NVIDIA Corporation
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. Siemens AG
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Advanced Micro Devices, Inc.
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Qualcomm Incorporated
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Google, Inc
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Dassault Systems, Inc.
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Sony Corporation
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions

Chapter 13. Appendix

13.1. About Us
13.2. Glossary of Terms

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