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Extended Reality Market Size At Around US$ 345.9 Bn In 2030

The extended reality market would grow at a CAGR of 33.09% over the predicted time frame. The market is expected to increase in value from US$ 35.14 Bn in 2022 to US$ 345.9  Bn in 2030.

Extended Reality Market Size 2022 To 2030

The on extended reality Market, which provides a business strategy, research & development activities, concise outline of the market valuation, valuable insights pertaining to market share, size, supply chain analysis, competitive landscape and regional proliferation of this industry.

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A recent report provides crucial insights along with application based and forecast information in the Global Extended reality Market. The report provides a comprehensive analysis of key factors that are expected to drive the growth of this market. This study also provides a detailed overview of the opportunities along with the current trends observed in the Extended reality market.

A quantitative analysis of the industry is compiled for a period of 10 years in order to assist players to grow in the market. Insights on specific revenue figures generated are also given in the report, along with projected revenue at the end of the forecast period.

Companies and Manufacturers Covered

The study covers key players operating in the market along with prime schemes and strategies implemented by each player to hold high positions in the industry. Such a tough vendor landscape provides a competitive outlook of the industry, consequently existing as a key insight. These insights were thoroughly analysed and prime business strategies and products that offer high revenue generation capacities were identified. Key players of the global Extended reality market are included as given below:

Extended reality Market Key Players

  • Accenture plc
  • Qualcomm Incorporated
  • Unity Technologies
  • Adobe Inc.
  • Alphabet Inc.
  • SoftServe Inc.
  • Northern Digital Inc.
  • Sony Corporation
  • Facebook Inc.
  • Microsoft Corporation
  • Tata Elxsi
  • Semcon
  • HTC Corporation

Market Segments

By Type

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

By Components

  • Hardware
  • Software
  • Services

By End-Use

  • Education
  • Automotive
  • Retail
  • Manufacturing
  • Aerospace
  • Healthcare
  • Media and Entertainment

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East & Africa (MEA)

Report Objectives

  • To define, describe, and forecast the global extended reality market based on product, and region
  • To provide detailed information regarding the major factors influencing the growth of the market (drivers, opportunities, and industry-specific challenges)
  • To strategically analyze micromarkets1 with respect to individual growth trends, future prospects, and contributions to the total market
  • To analyze opportunities in the market for stakeholders and provide details of the competitive landscape for market leaders
  • To forecast the size of market segments with respect to four main regions—North America, Europe, Asia Pacific and the Rest of the World (RoW)2
  • To strategically profile key players and comprehensively analyze their product portfolios, market shares, and core competencies3
  • To track and analyze competitive developments such as acquisitions, expansions, new product launches, and partnerships in the extended reality market

Table of Content

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Extended Reality Market 

5.1. COVID-19 Landscape: Extended Reality Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Extended Reality Market, By Type

8.1. Extended Reality Market, by Type, 2022-2030

8.1.1 Virtual Reality (VR)

8.1.1.1. Market Revenue and Forecast (2017-2030)

8.1.2. Augmented Reality (AR)

8.1.2.1. Market Revenue and Forecast (2017-2030)

8.1.3. Mixed Reality (MR)

8.1.3.1. Market Revenue and Forecast (2017-2030)

Chapter 9. Global Extended Reality Market, By Components

9.1. Extended Reality Market, by Components, 2022-2030

9.1.1. Hardware

9.1.1.1. Market Revenue and Forecast (2017-2030)

9.1.2. Hardware

9.1.2.1. Market Revenue and Forecast (2017-2030)

9.1.3. Services

9.1.3.1. Market Revenue and Forecast (2017-2030)

Chapter 10. Global Extended Reality Market, By End-Use 

10.1. Extended Reality Market, by End-Use, 2022-2030

10.1.1. Education

10.1.1.1. Market Revenue and Forecast (2017-2030)

10.1.2. Automotive

10.1.2.1. Market Revenue and Forecast (2017-2030)

10.1.3. Retail

10.1.3.1. Market Revenue and Forecast (2017-2030)

10.1.4. Manufacturing

10.1.4.1. Market Revenue and Forecast (2017-2030)

10.1.5. Aerospace

10.1.5.1. Market Revenue and Forecast (2017-2030)

10.1.6. Healthcare

10.1.6.1. Market Revenue and Forecast (2017-2030)

10.1.7. Media and Entertainment

10.1.7.1. Market Revenue and Forecast (2017-2030)

Chapter 11. Global Extended Reality Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Type (2017-2030)

11.1.2. Market Revenue and Forecast, by Components (2017-2030)

11.1.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Type (2017-2030)

11.1.4.2. Market Revenue and Forecast, by Components (2017-2030)

11.1.4.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Type (2017-2030)

11.1.5.2. Market Revenue and Forecast, by Components (2017-2030)

11.1.5.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.2. Europe

11.2.1. Market Revenue and Forecast, by Type (2017-2030)

11.2.2. Market Revenue and Forecast, by Components (2017-2030)

11.2.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Type (2017-2030)

11.2.4.2. Market Revenue and Forecast, by Components (2017-2030)

11.2.4.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Type (2017-2030)

11.2.5.2. Market Revenue and Forecast, by Components (2017-2030)

11.2.5.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Type (2017-2030)

11.2.6.2. Market Revenue and Forecast, by Components (2017-2030)

11.2.6.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Type (2017-2030)

11.2.7.2. Market Revenue and Forecast, by Components (2017-2030)

11.2.7.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.3. APAC

11.3.1. Market Revenue and Forecast, by Type (2017-2030)

11.3.2. Market Revenue and Forecast, by Components (2017-2030)

11.3.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Type (2017-2030)

11.3.4.2. Market Revenue and Forecast, by Components (2017-2030)

11.3.4.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Type (2017-2030)

11.3.5.2. Market Revenue and Forecast, by Components (2017-2030)

11.3.5.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Type (2017-2030)

11.3.6.2. Market Revenue and Forecast, by Components (2017-2030)

11.3.6.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Type (2017-2030)

11.3.7.2. Market Revenue and Forecast, by Components (2017-2030)

11.3.7.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.4. MEA

11.4.1. Market Revenue and Forecast, by Type (2017-2030)

11.4.2. Market Revenue and Forecast, by Components (2017-2030)

11.4.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Type (2017-2030)

11.4.4.2. Market Revenue and Forecast, by Components (2017-2030)

11.4.4.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Type (2017-2030)

11.4.5.2. Market Revenue and Forecast, by Components (2017-2030)

11.4.5.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Type (2017-2030)

11.4.6.2. Market Revenue and Forecast, by Components (2017-2030)

11.4.6.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Type (2017-2030)

11.4.7.2. Market Revenue and Forecast, by Components (2017-2030)

11.4.7.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Type (2017-2030)

11.5.2. Market Revenue and Forecast, by Components (2017-2030)

11.5.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Type (2017-2030)

11.5.4.2. Market Revenue and Forecast, by Components (2017-2030)

11.5.4.3. Market Revenue and Forecast, by End-Use (2017-2030)

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Type (2017-2030)

11.5.5.2. Market Revenue and Forecast, by Components (2017-2030)

11.5.5.3. Market Revenue and Forecast, by End-Use (2017-2030)

Chapter 12. Company Profiles

12.1. Accenture plc

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. Qualcomm Incorporated

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Unity Technologies

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Adobe Inc.

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Alphabet Inc.

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. SoftServe Inc.

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Northern Digital Inc.

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. Sony Corporation

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Facebook Inc.

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. Microsoft Corporation

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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