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AR/VR Chip Market Size, Growth, Demands Outlook and Forecasts to 2032

According to the research report, the global AR/VR chip market size is expected to touch USD 34.28 Billion by 2032, from USD 3.74  Billion in 2022, growing with a significant CAGR of 24.79% from 2023 to 2032.

AR/VR Chip Market Size 2023 To 2032

The AR/VR chip report offers a comprehensive study of the current state expected at the major drivers, market strategies, and key vendors’ growth. The report presents energetic visions to conclude and study the market size, market hopes, and competitive surroundings. The research also focuses on the important achievements of the market, research & development, and regional growth of the leading competitors operating in the market. The current trends of the global AR/VR chip in conjunction with the geographical landscape of this vertical have also been included in this report.

The report offers intricate dynamics about different aspects of the global AR/VR chip market, which aids companies operating in the market in making strategic development decisions. The study also elaborates on significant changes that are highly anticipated to configure growth of the global AR/VR chip during the forecast period. It also includes a key indicator assessment that highlights growth prospects of this market and estimates statistics related to growth of the market in terms of value (US$ Mn) and volume (tons).

Sample Link @ https://www.precedenceresearch.com/sample/2976

 

This study covers a detailed segmentation of the global AR/VR chip market, along with key information and a competition outlook. The report mentions company profiles of players that are currently dominating the global AR/VR chip market, wherein various developments, expansions, and winning strategies practiced and implemented by leading players have been presented in detail.

Key Players

  • Qualcomm Technologies, Inc.
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co. Ltd.
  • Google LLC
  • Advanced Micro Devices, Inc.
  • Texas Instruments Incorporated
  • ARM Holdings plc
  • Imagination Technologies Limited
  • MediaTek Inc.
  • Broadcom Inc.
  • Magic Leap, Inc.
  • Oculus VR, LLC
  • Unity Technologies
  • Marxent Labs, LLC

Market Segmentation

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Research Methodology

The research methodology adopted by analysts for compiling the global AR/VR chip report is based on detailed primary as well as secondary research. With the help of in-depth insights of the market-affiliated information that is obtained and legitimated by market-admissible resources, analysts have offered riveting observations and authentic forecasts for the global market.

During the primary research phase, analysts interviewed market stakeholders, investors, brand managers, vice presidents, and sales and marketing managers. Based on data obtained through interviews of genuine resources, analysts have emphasized the changing scenario of the global market.

For secondary research, analysts scrutinized numerous annual report publications, white papers, market association publications, and company websites to obtain the necessary understanding of the global AR/VR chip market.

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on AR/VR Chip Market 

5.1. COVID-19 Landscape: AR/VR Chip Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global AR/VR Chip Market, By Chip Type

8.1. AR/VR Chip Market Revenue and Volume, by Chip Type, 2023-2032

8.1.1 Processor ICs

8.1.1.1. Market Revenue and Volume Forecast (2020-2032)

8.1.2. User Interface ICs

8.1.2.1. Market Revenue and Volume Forecast (2020-2032)

8.1.3. Power Management IC

8.1.3.1. Market Revenue and Volume Forecast (2020-2032)

Chapter 9. Global AR/VR Chip Market, By Device Type

9.1. AR/VR Chip Market Revenue and Volume, by Device Type, 2023-2032

9.1.1. Head Mounted Display

9.1.1.1. Market Revenue and Volume Forecast (2020-2032)

9.1.2. Gesture Tracking Device

9.1.2.1. Market Revenue and Volume Forecast (2020-2032)

9.1.3. Projector & Display Wall

9.1.3.1. Market Revenue and Volume Forecast (2020-2032)

9.1.4. Head Up Display

9.1.4.1. Market Revenue and Volume Forecast (2020-2032)

9.1.5. Handheld Device

9.1.5.1. Market Revenue and Volume Forecast (2020-2032)

Chapter 10. Global AR/VR Chip Market, By End User 

10.1. AR/VR Chip Market Revenue and Volume, by End User, 2023-2032

10.1.1. Gaming

10.1.1.1. Market Revenue and Volume Forecast (2020-2032)

10.1.2. Entertainment & Media

10.1.2.1. Market Revenue and Volume Forecast (2020-2032)

10.1.3. Aerospace & Defense

10.1.3.1. Market Revenue and Volume Forecast (2020-2032)

10.1.4. Healthcare

10.1.4.1. Market Revenue and Volume Forecast (2020-2032)

10.1.5. Others

10.1.5.1. Market Revenue and Volume Forecast (2020-2032)

Chapter 11. Global AR/VR Chip Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.1.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.1.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.1.4. U.S.

11.1.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.1.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.1.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.1.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.1.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2. Europe

11.2.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.4. UK

11.2.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.5. Germany

11.2.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.6. France

11.2.6.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.6.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.6.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.7.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.7.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3. APAC

11.3.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.4. India

11.3.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.5. China

11.3.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.6. Japan

11.3.6.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.6.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.6.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.7.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.7.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4. MEA

11.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.4. GCC

11.4.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.5. North Africa

11.4.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.6. South Africa

11.4.6.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.6.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.6.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.7.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.7.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.5. Latin America

11.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.5.4. Brazil

11.5.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.5.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.5.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.5.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.5.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

Chapter 12. Company Profiles

12.1. Qualcomm Technologies, Inc.

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. NVIDIA Corporation

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Intel Corporation

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Samsung Electronics Co. Ltd.

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Google LLC

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Advanced Micro Devices, Inc.

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Texas Instruments Incorporated

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. ARM Holdings plc

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Imagination Technologies Limited

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. MediaTek Inc.

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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