The augmented, virtual and mixed reality optics and display market would grow US$ 29 Bn in 2030.
The on augmented,
virtual and mixed reality optics and display Market, which provides a business
strategy, research & development activities, concise outline of the market
valuation, valuable insights pertaining to market share, size, supply chain
analysis, competitive landscape and regional proliferation of this industry.
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Report Scope of the AR/VR/MR Optics and Display Market
Report Coverage | Details |
Market Size by 2030 | USD 29 Billion |
Largest Market | North America |
Second Largest Market | Europe |
Fastest Growing Region | Asia Pacific |
Base Year | 2021 |
Forecast Period | 2022 to 2030 |
Segments Covered | Organization Size, Application, Display Type, Technology, Geography |
A recent
report provides crucial insights along with application based and forecast
information in the Global Augmented, virtual and mixed reality optics and
display Market. The report provides a comprehensive analysis of key factors
that are expected to drive the growth of this market. This study also provides
a detailed overview of the opportunities along with the current trends observed
in the Augmented, virtual and mixed reality optics and display market.
A
quantitative analysis of the industry is compiled for a period of 10 years in
order to assist players to grow in the market. Insights on specific revenue
figures generated are also given in the report, along with projected revenue at
the end of the forecast period.
Companies
and Manufacturers Covered
The study
covers key players operating in the market along with prime schemes and
strategies implemented by each player to hold high positions in the industry.
Such a tough vendor landscape provides a competitive outlook of the industry,
consequently existing as a key insight. These insights were thoroughly analysed
and prime business strategies and products that offer high revenue generation
capacities were identified. Key players of the global Augmented, virtual and
mixed reality optics and display market are included as given below:
Augmented, virtual and mixed reality optics and display Market Key Players
- Blippar
- Google LLC
- EON Reality Inc.
- Hewlett-Packard Company
- awe.org Pty Ltd (buildar.com)
- Zapper Limited
- Virtalis Limited
- Samsung Group
- Facebook Inc.
- Terminal Eleven (SkyView)
- Wikitude GmbH
- Sony Corporation
- Microsoft Corporation
- Magic Leap Inc
- HTC Corporation
- Augmented Pixels Inc.
- DAQRI LLC
- PTC Inc.
- Visteon Corporation
Market Segments
- Large Enterprises
- Small and Medium Sized Enterprises
By Application
- Consumer
- Enterprise
By Display Type
- Liquid Crystal Displays
- Organic Light Emitting Diode
By Technology
- AR/MR Optics
- VR Optics
- AR/MR micro-displays
- VR micro-displays
By Geography
- North America
- U.S.
- Canada
- Europe
- U.K.
- Germany
- France
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Malaysia
- Philippines
- Latin America
- Brazil
- Rest of Latin America
- Middle East & Africa (MEA)
- GCC
- North Africa
- South Africa
- Rest of the Middle East & Africa
Report Objectives
- To define, describe, and forecast the global augmented,
virtual and mixed reality optics and display market based on product, and
region
- To provide detailed information regarding the major
factors influencing the growth of the market (drivers, opportunities, and
industry-specific challenges)
- To strategically analyze micromarkets1 with respect to
individual growth trends, future prospects, and contributions to the total
market
- To analyze opportunities in the market for stakeholders
and provide details of the competitive landscape for market leaders
- To forecast the size of market segments with respect to
four main regions—North America,
Europe, Asia Pacific and the Rest of the World (RoW)2
- To strategically profile key players and comprehensively
analyze their product portfolios, market shares, and core competencies3
- To track and analyze competitive developments such as
acquisitions, expansions, new product launches, and partnerships in the augmented,
virtual and mixed reality optics and display market
Table of Content
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on AR/VR/MR Optics and Display Market
5.1. COVID-19 Landscape: AR/VR/MR Optics and Display Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global AR/VR/MR Optics and Display Market, By Organization Size
8.1. AR/VR/MR Optics and Display Market, by Organization Size, 2022-2030
8.1.1. Large Enterprises
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. Small and Medium Sized Enterprises
8.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global AR/VR/MR Optics and Display Market, By Application
9.1. AR/VR/MR Optics and Display Market, by Application, 2022-2030
9.1.1. Consumer
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. Enterprise
9.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global AR/VR/MR Optics and Display Market, By Display Type
10.1. AR/VR/MR Optics and Display Market, by Display Type, 2022-2030
10.1.1. Liquid Crystal Displays
10.1.1.1. Market Revenue and Forecast (2017-2030)
10.1.2. Organic Light Emitting Diode
10.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 11. Global AR/VR/MR Optics and Display Market, By Technology
11.1. AR/VR/MR Optics and Display Market, by Technology, 2022-2030
11.1.1. AR/MR Optics
11.1.1.1. Market Revenue and Forecast (2017-2030)
11.1.2. VR Optics
11.1.2.1. Market Revenue and Forecast (2017-2030)
11.1.3. AR/MR micro-displays
11.1.3.1. Market Revenue and Forecast (2017-2030)
11.1.4. VR micro-displays
11.1.4.1. Market Revenue and Forecast (2017-2030)
Chapter 12. Global AR/VR/MR Optics and Display Market, Regional Estimates and Trend Forecast
12.1. North America
12.1.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.1.2. Market Revenue and Forecast, by Application (2017-2030)
12.1.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.1.4. Market Revenue and Forecast, by Technology (2017-2030)
12.1.5. U.S.
12.1.5.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.1.5.2. Market Revenue and Forecast, by Application (2017-2030)
12.1.5.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.1.5.4. Market Revenue and Forecast, by Technology (2017-2030)
12.1.6. Rest of North America
12.1.6.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.1.6.2. Market Revenue and Forecast, by Application (2017-2030)
12.1.6.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.1.6.4. Market Revenue and Forecast, by Technology (2017-2030)
12.2. Europe
12.2.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.2.2. Market Revenue and Forecast, by Application (2017-2030)
12.2.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.2.4. Market Revenue and Forecast, by Technology (2017-2030)
12.2.5. UK
12.2.5.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.2.5.2. Market Revenue and Forecast, by Application (2017-2030)
12.2.5.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.2.5.4. Market Revenue and Forecast, by Technology (2017-2030)
12.2.6. Germany
12.2.6.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.2.6.2. Market Revenue and Forecast, by Application (2017-2030)
12.2.6.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.2.6.4. Market Revenue and Forecast, by Technology (2017-2030)
12.2.7. France
12.2.7.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.2.7.2. Market Revenue and Forecast, by Application (2017-2030)
12.2.7.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.2.7.4. Market Revenue and Forecast, by Technology (2017-2030)
12.2.8. Rest of Europe
12.2.8.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.2.8.2. Market Revenue and Forecast, by Application (2017-2030)
12.2.8.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.2.8.4. Market Revenue and Forecast, by Technology (2017-2030)
12.3. APAC
12.3.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.3.2. Market Revenue and Forecast, by Application (2017-2030)
12.3.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.3.4. Market Revenue and Forecast, by Technology (2017-2030)
12.3.5. India
12.3.5.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.3.5.2. Market Revenue and Forecast, by Application (2017-2030)
12.3.5.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.3.5.4. Market Revenue and Forecast, by Technology (2017-2030)
12.3.6. China
12.3.6.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.3.6.2. Market Revenue and Forecast, by Application (2017-2030)
12.3.6.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.3.6.4. Market Revenue and Forecast, by Technology (2017-2030)
12.3.7. Japan
12.3.7.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.3.7.2. Market Revenue and Forecast, by Application (2017-2030)
12.3.7.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.3.7.4. Market Revenue and Forecast, by Technology (2017-2030)
12.3.8. Rest of APAC
12.3.8.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.3.8.2. Market Revenue and Forecast, by Application (2017-2030)
12.3.8.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.3.8.4. Market Revenue and Forecast, by Technology (2017-2030)
12.4. MEA
12.4.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.4.2. Market Revenue and Forecast, by Application (2017-2030)
12.4.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.4.4. Market Revenue and Forecast, by Technology (2017-2030)
12.4.5. GCC
12.4.5.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.4.5.2. Market Revenue and Forecast, by Application (2017-2030)
12.4.5.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.4.5.4. Market Revenue and Forecast, by Technology (2017-2030)
12.4.6. North Africa
12.4.6.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.4.6.2. Market Revenue and Forecast, by Application (2017-2030)
12.4.6.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.4.6.4. Market Revenue and Forecast, by Technology (2017-2030)
12.4.7. South Africa
12.4.7.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.4.7.2. Market Revenue and Forecast, by Application (2017-2030)
12.4.7.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.4.7.4. Market Revenue and Forecast, by Technology (2017-2030)
12.4.8. Rest of MEA
12.4.8.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.4.8.2. Market Revenue and Forecast, by Application (2017-2030)
12.4.8.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.4.8.4. Market Revenue and Forecast, by Technology (2017-2030)
12.5. Latin America
12.5.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.5.2. Market Revenue and Forecast, by Application (2017-2030)
12.5.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.5.4. Market Revenue and Forecast, by Technology (2017-2030)
12.5.5. Brazil
12.5.5.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.5.5.2. Market Revenue and Forecast, by Application (2017-2030)
12.5.5.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.5.5.4. Market Revenue and Forecast, by Technology (2017-2030)
12.5.6. Rest of LATAM
12.5.6.1. Market Revenue and Forecast, by Organization Size (2017-2030)
12.5.6.2. Market Revenue and Forecast, by Application (2017-2030)
12.5.6.3. Market Revenue and Forecast, by Display Type (2017-2030)
12.5.6.4. Market Revenue and Forecast, by Technology (2017-2030)
Chapter 13. Company Profiles
13.1. Blippar
13.1.1. Company Overview
13.1.2. Product Offerings
13.1.3. Financial Performance
13.1.4. Recent Initiatives
13.2. Google LLC
13.2.1. Company Overview
13.2.2. Product Offerings
13.2.3. Financial Performance
13.2.4. Recent Initiatives
13.3. EON Reality Inc.
13.3.1. Company Overview
13.3.2. Product Offerings
13.3.3. Financial Performance
13.3.4. Recent Initiatives
13.4. Hewlett-Packard Company
13.4.1. Company Overview
13.4.2. Product Offerings
13.4.3. Financial Performance
13.4.4. Recent Initiatives
13.5. Zapper Limited
13.5.1. Company Overview
13.5.2. Product Offerings
13.5.3. Financial Performance
13.5.4. Recent Initiatives
13.6. Virtalis Limited
13.6.1. Company Overview
13.6.2. Product Offerings
13.6.3. Financial Performance
13.6.4. Recent Initiatives
13.7. Samsung Group
13.7.1. Company Overview
13.7.2. Product Offerings
13.7.3. Financial Performance
13.7.4. Recent Initiatives
13.8. Samsung Group
13.8.1. Company Overview
13.8.2. Product Offerings
13.8.3. Financial Performance
13.8.4. Recent Initiatives
13.9. Terminal Eleven (SkyView)
13.9.1. Company Overview
13.9.2. Product Offerings
13.9.3. Financial Performance
13.9.4. Recent Initiatives
13.10. Wikitude GmbH
13.10.1. Company Overview
13.10.2. Product Offerings
13.10.3. Financial Performance
13.10.4. Recent Initiatives
Chapter 14. Research Methodology
14.1. Primary Research
14.2. Secondary Research
14.3. Assumptions
Chapter 15. Appendix
15.1. About Us
15.2. Glossary of Terms
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