According to the research report, the global anime market size is expected to touch USD 48.3 Billion by 2030, from USD 26.01 Billion in 2022, growing with a significant CAGR of 7.9% from 2022 to 2030.
The anime report offers a comprehensive
study of the current state expected at the major drivers, market strategies,
and key vendors’ growth. The report presents energetic visions to conclude and
study the market size, market hopes, and competitive surroundings. The research
also focuses on the important achievements of the market, research & development,
and regional growth of the leading competitors operating in the market. The
current trends of the global anime in conjunction with the geographical
landscape of this vertical have also been included in this report.
The report offers intricate dynamics about
different aspects of the global anime market, which aids companies operating in
the market in making strategic development decisions. The study also elaborates
on significant changes that are highly anticipated to configure growth of the
global anime during the forecast period. It also includes a key indicator
assessment that highlights growth prospects of this market and estimates
statistics related to growth of the market in terms of value (US$ Mn) and
volume (tons).
Sample
Link @
Report Coverage | Details |
Market Size | USD 48.3 Billion by 2030 |
Growth Rate | CAGR of 7.9% From 2021 to 2030 |
Base Year | 2021 |
Forecast Period | 2021 to 2030 |
Largest Market | Asia Pacific |
Fastest Growing Market | Middle East |
Segments Covered | Service Type, Region Type |
This study covers a detailed segmentation
of the global anime market, along with key information and a competition
outlook. The report mentions company profiles of players that are currently
dominating the global anime market, wherein various developments, expansions,
and winning strategies practiced and implemented by leading players have been
presented in detail.
Key Players
- Kyoto Animation Co. Ltd
- P.A.Works, Inc.
- Production I.G.
- Toei Animation Co. Ltd.
- ManglobeInc.
- Pierrot Co. Ltd
- Madhouse Inc.
- Bones Inc.
- Studio Ghibli, Inc.
- Sunrise, Inc.
Market Segmentation
- T.V
- Movie
- Video
- Internet Distribution
- Merchandising
- Music
- Pachinko
- Live Entertainment
By Geography
- North America
- U.S.
- Canada
- Europe
- U.K.
- Germany
- France
- Asia Pacific
- China
- India
- Japan
- South Korea
- Rest of the World
Research Methodology
The research methodology adopted by
analysts for compiling the global anime report is based on detailed primary as
well as secondary research. With the help of in-depth insights of the
market-affiliated information that is obtained and legitimated by
market-admissible resources, analysts have offered riveting observations and authentic
forecasts for the global market.
During the primary research phase, analysts
interviewed market stakeholders, investors, brand managers, vice presidents,
and sales and marketing managers. Based on data obtained through interviews of
genuine resources, analysts have emphasized the changing scenario of the global
market.
For secondary research, analysts
scrutinized numerous annual report publications, white papers, market
association publications, and company websites to obtain the necessary understanding
of the global anime market.
TABLE OF CONTENT
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. Market Dynamics Analysis and Trends
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
Chapter 6. Competitive Landscape
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
Chapter 7. Global Anime Market, By Service
7.1. Anime Market, by Service Type, 2020-2027
7.1.1. T.V
7.1.1.1. Market Revenue and Forecast (2019-2030)
7.1.2. Movie
7.1.2.1. Market Revenue and Forecast (2019-2030)
7.1.3. Video
7.1.3.1. Market Revenue and Forecast (2019-2030)
7.1.4. Internet Distribution
7.1.4.1. Market Revenue and Forecast (2019-2030)
7.1.5. Merchandising
7.1.5.1. Market Revenue and Forecast (2019-2030)
7.1.6. Music
7.1.6.1. Market Revenue and Forecast (2019-2030)
7.1.7. Pachinko
7.1.7.1. Market Revenue and Forecast (2019-2030)
7.1.8. Live Entertainment
7.1.8.1. Market Revenue and Forecast (2019-2030)
Chapter 8. Global Anime Market, Regional Estimates and Trend Forecast
8.1. North America
8.1.1. Market Revenue and Forecast, by Service (2019-2030)
8.1.2. U.S.
8.1.3. Rest of North America
8.1.3.1. Market Revenue and Forecast, by Service (2019-2030)
8.2. Europe
8.2.1. Market Revenue and Forecast, by Service (2019-2030)
8.2.2. UK
8.2.2.1. Market Revenue and Forecast, by Service (2019-2030)
8.2.3. France
8.2.3.1. Market Revenue and Forecast, by Service (2019-2030)
8.2.4. Rest of Europe
8.2.4.1. Market Revenue and Forecast, by Service (2019-2030)
8.3. APAC
8.3.1. Market Revenue and Forecast, by Service (2019-2030)
8.3.2. India
8.3.2.1. Market Revenue and Forecast, by Service (2019-2030)
8.3.3. China
8.3.3.1. Market Revenue and Forecast, by Service (2019-2030)
8.3.4. Japan
8.3.4.1. Market Revenue and Forecast, by Service (2019-2030)
8.3.5. Rest of APAC
8.3.5.1. Market Revenue and Forecast, by Service (2019-2030)
8.4. MEA
8.4.1. Market Revenue and Forecast, by Service (2019-2030)
8.4.2. GCC
8.4.2.1. Market Revenue and Forecast, by Service (2019-2030)
8.4.3. North Africa
8.4.3.1. Market Revenue and Forecast, by Service (2019-2030)
8.4.4. South Africa
8.4.4.1. Market Revenue and Forecast, by Service (2019-2030)
8.4.5. Rest of MEA
8.4.5.1. Market Revenue and Forecast, by Service (2019-2030)
8.5. Latin America
8.5.1. Market Revenue and Forecast, by Service (2019-2030)
8.5.2. Brazil
8.5.2.1. Market Revenue and Forecast, by Service (2019-2030)
8.5.3. Rest of LATAM
8.5.3.1. Market Revenue and Forecast, by Service (2019-2030)
Chapter 9. Company Profiles
9.1. Kyoto Animation Co. Ltd
9.1.1. Company Overview
9.1.2. Product Offerings
9.1.3. Financial Performance
9.1.4. Recent Initiatives
9.2. P.A.Works, Inc.
9.2.1. Company Overview
9.2.2. Product Offerings
9.2.3. Financial Performance
9.2.4. Recent Initiatives
9.3. Production I.G.
9.3.1. Company Overview
9.3.2. Product Offerings
9.3.3. Financial Performance
9.3.4. Recent Initiatives
9.4. Toei Animation Co. Ltd.
9.4.1. Company Overview
9.4.2. Product Offerings
9.4.3. Financial Performance
9.4.4. Recent Initiatives
9.5. ManglobeInc.
9.5.1. Company Overview
9.5.2. Product Offerings
9.5.3. Financial Performance
9.5.4. Recent Initiatives
9.6. Pierrot Co. Ltd
9.6.1. Company Overview
9.6.2. Product Offerings
9.6.3. Financial Performance
9.6.4. Recent Initiatives
9.7. Madhouse Inc.
9.7.1. Company Overview
9.7.2. Product Offerings
9.7.3. Financial Performance
9.7.4. Recent Initiatives
9.8. Bones Inc.
9.8.1. Company Overview
9.8.2. Product Offerings
9.8.3. Financial Performance
9.8.4. Recent Initiatives
9.9. Studio Ghibli, Inc.
9.9.1. Company Overview
9.9.2. Product Offerings
9.9.3. Financial Performance
9.9.4. Recent Initiatives
9.10. Sunrise, Inc.
9.10.1. Company Overview
9.10.2. Product Offerings
9.10.3. Financial Performance
9.10.4. Recent Initiatives
9.10.5.
Chapter 10. Research Methodology
10.1. Primary Research
10.2. Secondary Research
10.3. Assumptions
Chapter 11. Appendix
11.1. About Us
11.2. Glossary of Terms
Contact Us:
Precedence Research
Apt 1408 1785 Riverside Drive Ottawa, ON, K1G 3T7, Canada
Call: +1
774 402 6168
Email: sales@precedenceresearch.com
Website: https://www.precedenceresearch.com
Blog: https://www.pharma-geek.com
0 Comments