According to the research report, the global immersivetechnology market size is expected to touch USD134.18 Billion by 2030, from USD 21.66 Billion in 2021, growing with a significant CAGR of 22.46% from 2022 to 2030.
The immersive technology market report
offers a comprehensive study of the current state expected at the major
drivers, market strategies, and key vendors’ growth. The report presents
energetic visions to conclude and study the market size, market hopes, and
competitive surroundings. The research also focuses on the important
achievements of the market, research & development, and regional growth of
the leading competitors operating in the market. The current trends of the
global immersive technology market in conjunction with the geographical
landscape of this vertical have also been included in this report.
The report offers intricate dynamics about
different aspects of the global immersive technology market, which aids
companies operating in the market in making strategic development decisions.
The study also elaborates on significant changes that are highly anticipated to
configure growth of the global immersive technology market during the forecast
period. It also includes a key indicator assessment that highlights growth
prospects of this market and estimates statistics related to growth of the
market in terms of value (US$ Mn) and volume (tons).
Sample Link https://www.precedenceresearch.com/sample/2130
Report Coverage | Details |
Market Size in 2022 | USD 26.53 Billion |
Market Size by 2030 | USD 134.18 Billion |
Growth Rate from 2022 to 2030 | CAGR of 22.46% |
Base Year | 2021 |
Forecast Period | 2022 to 2030 |
Segments Covered | Component, Technology, Application, Industry and Geography |
This study covers a detailed segmentation
of the global immersive technology market, along with key information and a
competition outlook. The report mentions company profiles of players that are
currently dominating the global immersive technology market, wherein various
developments, expansions, and winning strategies practiced and implemented by
leading players have been presented in detail.
Key Players
- Acer Inc.
- Atheer, Inc.
- AVEVA Group PLC
- Barco NV
- Blippar Ltd.
- Carl Zeiss AG
- CM Labs Simulations Inc.
- EON Reality, Inc.
- FAAC Incorporated
- Google, LLC
- HCL Technologies Limited
- Honeywell International, Inc.
- HTC Corporation
- Immersive Media Company
- Immersive Technologies Pty Limited
- Lockheed Martin Corporation
- Magic Leap, Inc.
- NCTech Limited
- Oculus (Facebook Technologies, LLC.)
- Samsung Group
- Sony Corporation
- Unity Software Inc.
- Varjo Technologies Oy
- VI-grade GmbH
- Zeality Inc.
Market Segmentation
- Acer Inc.
- Atheer, Inc.
- AVEVA Group PLC
- Barco NV
- Blippar Ltd.
- Carl Zeiss AG
- CM Labs Simulations Inc.
- EON Reality, Inc.
- FAAC Incorporated
- Google, LLC
- HCL Technologies Limited
- Honeywell International, Inc.
- HTC Corporation
- Immersive Media Company
- Immersive Technologies Pty Limited
- Lockheed Martin Corporation
- Magic Leap, Inc.
- NCTech Limited
- Oculus (Facebook Technologies, LLC.)
- Samsung Group
- Sony Corporation
- Unity Software Inc.
- Varjo Technologies Oy
- VI-grade GmbH
- Zeality Inc.
Research Methodology
The research methodology adopted by
analysts for compiling the global immersive technology market report is based
on detailed primary as well as secondary research. With the help of in-depth
insights of the market-affiliated information that is obtained and legitimated
by market-admissible resources, analysts have offered riveting observations and
authentic forecasts for the global market.
During the primary research phase, analysts
interviewed market stakeholders, investors, brand managers, vice presidents,
and sales and marketing managers. Based on data obtained through interviews of
genuine resources, analysts have emphasized the changing scenario of the global
market.
For secondary research, analysts
scrutinized numerous annual report publications, white papers, market association
publications, and company websites to obtain the necessary understanding of the
global immersive technology market.
TABLE OF CONTENT
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on Immersive Technology Market
5.1. COVID-19 Landscape: Immersive Technology Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global Immersive Technology Market, By Component
8.1. Immersive Technology Market, by Component, 2022-2030
8.1.1. Hardware
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. Head-Mounted Display (HMD)
8.1.2.1. Market Revenue and Forecast (2017-2030)
8.1.3. Gesture Tracking Devices (GTD)
8.1.3.1. Market Revenue and Forecast (2017-2030)
8.1.4. Projectors & Display Walls (PDW)
8.1.4.1. Market Revenue and Forecast (2017-2030)
8.1.5. Software/Platform
8.1.5.1. Market Revenue and Forecast (2017-2030)
8.1.6. Services
8.1.6.1. Market Revenue and Forecast (2017-2030)
8.1.7. Professional
8.1.7.1. Market Revenue and Forecast (2017-2030)
8.1.8. Managed
8.1.8.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global Immersive Technology Market, By Technology
9.1. Immersive Technology Market, by Technology, 2022-2030
9.1.1. Mixed Reality (MR)
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. Virtual Reality (VR)
9.1.2.1. Market Revenue and Forecast (2017-2030)
9.1.3. Virtual Reality (VR)
9.1.3.1. Market Revenue and Forecast (2017-2030)
9.1.4. 360 Film
9.1.4.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global Immersive Technology Market, By Application
10.1. Immersive Technology Market, by Application, 2022-2030
10.1.1. Training & Learning
10.1.1.1. Market Revenue and Forecast (2017-2030)
10.1.2. Emergency Services
10.1.2.1. Market Revenue and Forecast (2017-2030)
10.1.3. Product Development
10.1.3.1. Market Revenue and Forecast (2017-2030)
10.1.4. Sales & Marketing
10.1.4.1. Market Revenue and Forecast (2017-2030)
Chapter 11. Global Immersive Technology Market, By Industry
11.1. Immersive Technology Market, by Industry, 2022-2030
11.1.1. Healthcare
11.1.1.1. Market Revenue and Forecast (2017-2030)
11.1.2. Retail & eCommerce
11.1.2.1. Market Revenue and Forecast (2017-2030)
11.1.3. Education
11.1.3.1. Market Revenue and Forecast (2017-2030)
11.1.4. Construction
11.1.4.1. Market Revenue and Forecast (2017-2030)
11.1.5. Media & Entertainment
11.1.5.1. Market Revenue and Forecast (2017-2030)
11.1.6. Gaming
11.1.6.1. Market Revenue and Forecast (2017-2030)
11.1.7. Manufacturing
11.1.7.1. Market Revenue and Forecast (2017-2030)
11.1.8. Aerospace & Defense
11.1.8.1. Market Revenue and Forecast (2017-2030)
11.1.9. Others (Automotive, Energy, etc.)
11.1.9.1. Market Revenue and Forecast (2017-2030)
Chapter 12. Global Immersive Technology Market, Regional Estimates and Trend Forecast
12.1. North America
12.1.1. Market Revenue and Forecast, by Component (2017-2030)
12.1.2. Market Revenue and Forecast, by Technology (2017-2030)
12.1.3. Market Revenue and Forecast, by Application (2017-2030)
12.1.4. Market Revenue and Forecast, by Industry (2017-2030)
12.1.5. U.S.
12.1.5.1. Market Revenue and Forecast, by Component (2017-2030)
12.1.5.2. Market Revenue and Forecast, by Technology (2017-2030)
12.1.5.3. Market Revenue and Forecast, by Application (2017-2030)
12.1.5.4. Market Revenue and Forecast, by Industry (2017-2030)
12.1.6. Rest of North America
12.1.6.1. Market Revenue and Forecast, by Component (2017-2030)
12.1.6.2. Market Revenue and Forecast, by Technology (2017-2030)
12.1.6.3. Market Revenue and Forecast, by Application (2017-2030)
12.1.6.4. Market Revenue and Forecast, by Industry (2017-2030)
12.2. Europe
12.2.1. Market Revenue and Forecast, by Component (2017-2030)
12.2.2. Market Revenue and Forecast, by Technology (2017-2030)
12.2.3. Market Revenue and Forecast, by Application (2017-2030)
12.2.4. Market Revenue and Forecast, by Industry (2017-2030)
12.2.5. UK
12.2.5.1. Market Revenue and Forecast, by Component (2017-2030)
12.2.5.2. Market Revenue and Forecast, by Technology (2017-2030)
12.2.5.3. Market Revenue and Forecast, by Application (2017-2030)
12.2.5.4. Market Revenue and Forecast, by Industry (2017-2030)
12.2.6. Germany
12.2.6.1. Market Revenue and Forecast, by Component (2017-2030)
12.2.6.2. Market Revenue and Forecast, by Technology (2017-2030)
12.2.6.3. Market Revenue and Forecast, by Application (2017-2030)
12.2.6.4. Market Revenue and Forecast, by Industry (2017-2030)
12.2.7. France
12.2.7.1. Market Revenue and Forecast, by Component (2017-2030)
12.2.7.2. Market Revenue and Forecast, by Technology (2017-2030)
12.2.7.3. Market Revenue and Forecast, by Application (2017-2030)
12.2.7.4. Market Revenue and Forecast, by Industry (2017-2030)
12.2.8. Rest of Europe
12.2.8.1. Market Revenue and Forecast, by Component (2017-2030)
12.2.8.2. Market Revenue and Forecast, by Technology (2017-2030)
12.2.8.3. Market Revenue and Forecast, by Application (2017-2030)
12.2.8.4. Market Revenue and Forecast, by Industry (2017-2030)
12.3. APAC
12.3.1. Market Revenue and Forecast, by Component (2017-2030)
12.3.2. Market Revenue and Forecast, by Technology (2017-2030)
12.3.3. Market Revenue and Forecast, by Application (2017-2030)
12.3.4. Market Revenue and Forecast, by Industry (2017-2030)
12.3.5. India
12.3.5.1. Market Revenue and Forecast, by Component (2017-2030)
12.3.5.2. Market Revenue and Forecast, by Technology (2017-2030)
12.3.5.3. Market Revenue and Forecast, by Application (2017-2030)
12.3.5.4. Market Revenue and Forecast, by Industry (2017-2030)
12.3.6. China
12.3.6.1. Market Revenue and Forecast, by Component (2017-2030)
12.3.6.2. Market Revenue and Forecast, by Technology (2017-2030)
12.3.6.3. Market Revenue and Forecast, by Application (2017-2030)
12.3.6.4. Market Revenue and Forecast, by Industry (2017-2030)
12.3.7. Japan
12.3.7.1. Market Revenue and Forecast, by Component (2017-2030)
12.3.7.2. Market Revenue and Forecast, by Technology (2017-2030)
12.3.7.3. Market Revenue and Forecast, by Application (2017-2030)
12.3.7.4. Market Revenue and Forecast, by Industry (2017-2030)
12.3.8. Rest of APAC
12.3.8.1. Market Revenue and Forecast, by Component (2017-2030)
12.3.8.2. Market Revenue and Forecast, by Technology (2017-2030)
12.3.8.3. Market Revenue and Forecast, by Application (2017-2030)
12.3.8.4. Market Revenue and Forecast, by Industry (2017-2030)
12.4. MEA
12.4.1. Market Revenue and Forecast, by Component (2017-2030)
12.4.2. Market Revenue and Forecast, by Technology (2017-2030)
12.4.3. Market Revenue and Forecast, by Application (2017-2030)
12.4.4. Market Revenue and Forecast, by Industry (2017-2030)
12.4.5. GCC
12.4.5.1. Market Revenue and Forecast, by Component (2017-2030)
12.4.5.2. Market Revenue and Forecast, by Technology (2017-2030)
12.4.5.3. Market Revenue and Forecast, by Application (2017-2030)
12.4.5.4. Market Revenue and Forecast, by Industry (2017-2030)
12.4.6. North Africa
12.4.6.1. Market Revenue and Forecast, by Component (2017-2030)
12.4.6.2. Market Revenue and Forecast, by Technology (2017-2030)
12.4.6.3. Market Revenue and Forecast, by Application (2017-2030)
12.4.6.4. Market Revenue and Forecast, by Industry (2017-2030)
12.4.7. South Africa
12.4.7.1. Market Revenue and Forecast, by Component (2017-2030)
12.4.7.2. Market Revenue and Forecast, by Technology (2017-2030)
12.4.7.3. Market Revenue and Forecast, by Application (2017-2030)
12.4.7.4. Market Revenue and Forecast, by Industry (2017-2030)
12.4.8. Rest of MEA
12.4.8.1. Market Revenue and Forecast, by Component (2017-2030)
12.4.8.2. Market Revenue and Forecast, by Technology (2017-2030)
12.4.8.3. Market Revenue and Forecast, by Application (2017-2030)
12.4.8.4. Market Revenue and Forecast, by Industry (2017-2030)
12.5. Latin America
12.5.1. Market Revenue and Forecast, by Component (2017-2030)
12.5.2. Market Revenue and Forecast, by Technology (2017-2030)
12.5.3. Market Revenue and Forecast, by Application (2017-2030)
12.5.4. Market Revenue and Forecast, by Industry (2017-2030)
12.5.5. Brazil
12.5.5.1. Market Revenue and Forecast, by Component (2017-2030)
12.5.5.2. Market Revenue and Forecast, by Technology (2017-2030)
12.5.5.3. Market Revenue and Forecast, by Application (2017-2030)
12.5.5.4. Market Revenue and Forecast, by Industry (2017-2030)
12.5.6. Rest of LATAM
12.5.6.1. Market Revenue and Forecast, by Component (2017-2030)
12.5.6.2. Market Revenue and Forecast, by Technology (2017-2030)
12.5.6.3. Market Revenue and Forecast, by Application (2017-2030)
12.5.6.4. Market Revenue and Forecast, by Industry (2017-2030)
Chapter 13. Company Profiles
13.1. Acer Inc.
13.1.1. Company Overview
13.1.2. Product Offerings
13.1.3. Financial Performance
13.1.4. Recent Initiatives
13.2. Atheer, Inc.
13.2.1. Company Overview
13.2.2. Product Offerings
13.2.3. Financial Performance
13.2.4. Recent Initiatives
13.3. AVEVA Group PLC
13.3.1. Company Overview
13.3.2. Product Offerings
13.3.3. Financial Performance
13.3.4. Recent Initiatives
13.4. Barco NV
13.4.1. Company Overview
13.4.2. Product Offerings
13.4.3. Financial Performance
13.4.4. Recent Initiatives
13.5. Blippar Ltd.
13.5.1. Company Overview
13.5.2. Product Offerings
13.5.3. Financial Performance
13.5.4. Recent Initiatives
13.6. Carl Zeiss AG
13.6.1. Company Overview
13.6.2. Product Offerings
13.6.3. Financial Performance
13.6.4. Recent Initiatives
13.7. CM Labs Simulations Inc.
13.7.1. Company Overview
13.7.2. Product Offerings
13.7.3. Financial Performance
13.7.4. Recent Initiatives
13.8. EON Reality, Inc.
13.8.1. Company Overview
13.8.2. Product Offerings
13.8.3. Financial Performance
13.8.4. Recent Initiatives
13.9. FAAC Incorporated
13.9.1. Company Overview
13.9.2. Product Offerings
13.9.3. Financial Performance
13.9.4. Recent Initiatives
13.10. Google, LLC
13.10.1. Company Overview
13.10.2. Product Offerings
13.10.3. Financial Performance
13.10.4. Recent Initiatives
Chapter 14. Research Methodology
14.1. Primary Research
14.2. Secondary Research
14.3. Assumptions
Chapter 15. Appendix
15.1. About Us
15.2. Glossary of Terms
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